iSchool Capstone

Designing Digital Play-Based Misinformation Activities

Project tags:

digital youth & youth services

information behavior & user research

information literacy

Design Award

Children are increasingly exposed to unprecedented amounts of digital content, and by extension, digital misinformation, while lacking the knowledge and skills required to navigate misinformation in an increasingly digital world. This project helps to fill this critical gap by developing play-based digital exploration activities that librarians can leverage to build resilience to misinformation and foster information literacy in their communities. I designed and ran six co-design sessions with teens and two with kids to ideate activities in three areas: Artificial Intelligence, Social Media, and the Rabbit Hole Effect.

Project participants:

Pavel Batalov

MLISOnline